![]() So residences, workshops and armories get 2 extra levels each and flip dimensions. workshops just changed shape (and size) in chapter 16, and now they change shape again (though not size). ![]() And some do those flips even though it is not expected. This would be pretty annoying to reposition, but it should be doable without size changes. ![]() Not necessarily size, but quite a few flip dimensions. Dimensionsīut you can see that a lot of buildings change shape though. Not that I am complaining □Īnd as expected, we will also get an upgraded street tile with more culture. Unexpectedly, it doesn’t change shape in this chapter either, and it is at least 3rd chapter with 8×8 dimensions. Main Hall is getting expected 2 upgrades, from 元8 to 元9. But at least it won’t change dimensions and it will stay at 5×5. It’s not here because not much is known about it’s production in the new chapter. One building missing here is an Advanced Trader that we will be able to upgrade to L6. But it seems that’s the best we can do given developers silence. You’ll still have to deduce that, which is too bad. But it may give you an idea of what developers are thinking right now. Rumors of some changes months and years in advance – subject to change at any time – won’t change that. So without having some ideas of what the future holds, you’re stuck with making suboptimal choices. ![]() And many actions you cannot revert (expansions, upgrades etc). This is a pretty bad setup, especially for a game that lasts for years. They just drop changes into our laps, and that’s it. Like literally none – this is not something they do. There have been no communication from the developers about future direction. In other games, developers tend to engage with the players, have roadmaps and/or discussions about what’s coming next, or at least how they think about evolving their games. So why look there now? The way I see it, it is to glimpse a little bit into the current thinking of the development team on where do they plan to take Elvenar next. Main Hall Information Humans (Level 46 and up)īuilding Levels Building Levels Elves Level 1Ĭlick on each building level to see a bigger image.But Chapters 18-20 are a long way out, and whether current rumors about those are true or not, all kinds of things may – and likely will – change. Main Hall Humans Main Hall Information Humans (Level 1 to 45) Main Hall Information Elves (Level 46 and up) Main Hall Overview Main Hall Elves Main Hall Information Elves(Level 1 to 45) The amount of Prosperity provided by the building (only from Chapter XXI onwards).The amount of ranking points you get from this building.The value of your reward when you offer Neighborly Help to other players.The amount of Coins you will get when someone donates to the building using Neighborly Help.The amount of Coins and Supplies you can store. ![]() Upgrading your Main Hall to a new level will increase: It can be moved but it cannot be sold or rebuilt. There are no requirements to get this building. The Main Hall is available right at the start of the game. Prosperity is needed to build some Chapter special buildings, if you wish to know more about this special requirement please visit the page dedicated to the subject. The provinces immediately next to a city at 12, 4 and 8 o'clock show which Goods will be boosted.įrom Chapter XXI - The Vallorian Legend onwards, Main Hall will provide another special resource: Hint: You can identify which Production Boosts a city has from the World Map. Three new boosted Ascended Goods will be given from this chapter and the following ones. When you reach the Team Spirit in chapter XVIII and unlock the corresponding technologies in the Research Tree, you will be able to produce Ascended Goods. Three new boosted Sentient Goods will be given from this chapter and the following ones. Later in the game, when you reach the Elementals in chapter XII and you unlock the proper technologies in the Research Tree, you will be able to produce sentient goods. To get a production boost, you will need to unlock its technology in the Research Tree and collect the corresponding Relics on the World Map or in the appropriate Tournaments. The three boostable Standard Goods are assigned when your city is created. Production Boost: Over the course of the game, you will gain the ability to increase your production of three of the 9 Standard Goods in the game. ![]()
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